11th April 2019

90 sec video preview of the cool and powerful new art direction features now available with Carbon 9.2.0 for Houdini

(Note - video created in Carbon Cloth for Maya, as that is where the features were prototyped).

28th March 2019 - Congratulations to RodeoFX for all the great FX work in Dumbo including Holt’s four main costumes created with Carbon. 
Find out more here -


20th March 2019 - We are very excited with this new build - includes lots of cool and powerful art direction features.
Words just don't do it justice, so we've created a short video:

Build 0.9.1 available now for Carbon Cloth for Maya

PS: for those of you using Carbon for Houdini - this functionality will be available in a few weeks (except the visualization,
which is rather more challenging in Houdini).

14th March 2019

Numerion are pleased to announce the availability of Carbon 9.1.2 for Houdini 17.5

You can download this from your account or contact 

20th February 2019

We've just released new Carbon builds for Houdini and Maya.

Carbon for Houdini build 9.1.2 adds support for the latest Houdini build H17.0.459
Check out latest docs here -

Carbon Cloth for Maya 0.8.2 is a bugfix beta build.
Check out latest docs here -

If you are a Carbon licensee then you will have received links to download the latest builds.
If you didn't get a link please email 

We've had a lot of requests for Carbon Cloth in Maya, and after 18 months of R&D, we are excited to announce its upcoming release, with lots of cool features. 

We have kicked off an open beta program, supporting Maya 2018 and Maya 2019 - signup below.

Here's a short 90 sec video overview of Carbon Cloth for Maya® - with many thanks to Simon Legrand for the voiceover and script - enjoy...



More information here.

2nd January 2019

We are pleased to announce that Born Digital Ltd. ( has been appointed as a Carbon distributor in Japan.
Born Digital, based in Tokyo, is a well known provider of software products to creative companies in Japan.
We look forward to working closely with them to support our current and future customers in Japan.


31st December 2018

We bring the year to a close with some new tutorials to help you get the most out of Carbon.

Many of you use Marvelous Designer to create garments and then import them into your CFX workflow.

We have just published a great set of video tutorials to help you import and set up Marvelous Designer garments in your Carbon based CFX workflow.
Including the creation of creases, adding buttons and pockets to garments, with Carbon.
They were created by a very experienced CFX artist, Nathan Hillier, who has used Carbon at DreamWorks Animation.

These latest video tutorials can be found here - 

Importing garments from Marvelous Designer and setting up pockets and buttons

Also remember we have other video tutorials here - 

General introductory Carbon video tutorials

and there are many tutorials accessible through the Carbon documentation as well.

17th December 2018

Carbon 9.0.0 introduced the ability to control the plastic deformation of cloth. This is a crucial feature for believable cloth simulation. There are three key parameters:

1) The Yield (an angular value) controls the angle at which plastic deformation kicks in.
2) The Plasticity (fraction) determines how much angular deformation can be elastically recovered vs plastically deformed, once you are beyond the Yield angle.
3) The Stiffness of the cloth.
Past the Yield angular value, a fold will take the current deformation and add the Plasticity fraction into a plastic angle that is the reference angle + deformation x Plasticity. While the fraction corresponding to ( 1 - Plasticity ) can still be elastically recovered.
So, if Plasticity is 0 then no plastic deformation will ever occur and if Plasticity is 1 then all deformation gets converted into plastic deformation and no deformation can be reverted elastically.
So, if you use a low Yield, then each fold can easily record plastic deformation, but it also works the other way around and they can be ironed back by an opposite small deformation. So low Yield angles kind of sucks up fast rotation energies, generating gentle and short term memory folds. While high Yield angles will not produce lots of plastic deformation due to the big angular threshold, but in return the deformations have a much longer life.
The Stiffness is also very important, because it works in combination with the Yield.
For example -
  • A very stiff cloth is very hard to deform already so a strong Stiffness combined with a high plastic Yield will produce metal thin shell plastic deformations.
  • A high Stiffness with a low Yield will produce the behavior of an unlively thick cloth.
  • A low Stiffness with a high Yield will produce a lively cloth, but dissipative behavior. And
  • A low Stiffness with a low Yield will look silky.
The amount of Plasticity has less impact on the behavior than the Yield and the Stiffness. 
The amount of Plasticity amplifies the intensity / smoothness of the plastic deformation.