Tailored Cloth Model

Carbon has established itself as fast and easy-to-use solution for the animated movie industry, additionally its robust collision handling, versatile core features and outstanding performance has proven to be also perfectly suited to the fashion industry; for applications such as 

  1. Virtual garment prototyping.
  2. Creation of promotional materials - art directable garment  photography etc.
  3. Garment Try-on.



A key technology for fashion applications is the Carbon Tailored Cloth Model.
This is the most sophisticated cloth model that Carbon has to offer and supports features such as Anisotropic properties.

The name "Tailored" and the way it is used derives from actual garment tailoring. Tailors lay their fabric flat on a table, then place their cutting pattern on the fabric and cut out the individual garment panels. Often the pattern is laid on the fabric in a particular orientation to take advantage of the anisotropic nature of the fabric, and this can also be replicated in the Carbon Tailored Cloth Model.


Creating And Importing Virtual Garments

The Tailored Cloth Model is also used to drape and simulate garments imported from 3D design packages.



Creation Of Realistic Garments Simulations

Its important to realize that a virtual garment needs similar design features to real garments, if it is to simulate like a real garment. We would encourage anyone trying to create realistic garment simulations to learn from existing patterns when designing their garments, or get someone involved in the design process that understands garment design. The quality of the garment design has a huge impact on the quality of the resulting simulation.


Video Tutorials for pattern import from Marvelous Designer

 Importing garments from Marvelous Designer and setting up pockets and buttons in Carbon for Houdini.