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Carbon Actor, Rigid, Shape, Body, Soft - all you ever wanted to know! 11 months 1 week ago #594

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Carbon is built on a next generation dynamics architecture where there is no explicit notion of soft bodies or rigid bodies.

There are actuators:
  • Carbon Rigid
  • Carbon Actor
  • Carbon Soft
which are dynamic objects that can be constrained.
There is Carbon Shape, which can either be solid or deformable and is defined through a mesh with fatness / thickness properties.
And there is Carbon Body, which is a true collision entity based on the relationship between an actuator and a shape.

Check out the new User Guide entry in the docs for full description of these concepts.
open docs


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