_images/numerion_carbon.png

Carbon Cloth

Type

_images/carbon_object.png

Object node (SOP and DOP).

Description

This object node defines a cloth simulation object, its import geometry, and the cloth parameters.

Attach this object node to a merge node together with a Carbon Collider node, then the merge node to a Carbon Simulation node to form a simple simulation scenario.

_images/animation_carbon_cloth.gif

A Carbon Cloth.

A Carbon Cloth can be set up in two modes: Standard and Advanced, with Advanced mode being set as default mode. For beginners, it is easier to use the Standard mode to start.

Modifying the parameters in one mode will update them in the other, making it easy to switch between the two modes.

Parameters

Standard

The Standard mode provides an easy to use interface to the Carbon Cloth’s functionality.

SOP Path soppath

The path to the reference pose geometry. Can be either a Geometry node object or a SOP node.


Collision Properties

Face Group groupA

Face group defining the collision geometry.

Note

This parameter is optional. If left empty, all faces are used for the collision geometry.

Thickness thickness

Cloth thickness (scene unit). This is double the surface collision Outer Fatness.

See also

Fatness

Self Collide selfCollide

Enable self-collision for this cloth against itself.


Density density

Cloth density. Unit in mass/length^2.


Stretch, Shear & Shrink

Stretch Factor stretchFactor

Cloth stretch factor, must be greater than or equal to 1 and usually smaller than 2. Allows the cloth to stretch up to this factor. Also allows the cloth to compress down to the inverse of this factor.

Shear Factor shearFactor

Cloth shear factor, must be greater than or equal to 1 and usually smaller than 2.

Note

Shearing is a special case of stretching with the added benefits of surface area preservation.

Shrink Factor shrinkFactor

Cloth shrink factor, resting length of segments as a ratio of their reference length, usually between 0.25 and 1.75. Use 1 for the default (reference) resting length.

Values below 1 cause the cloth to shrink, values above 1 cause the cloth to grow. Some stretch factor is required to allow the cloth to shrink/grow.

Resistance stretchResistance

Cloth stretch and shear resistance (mass/time^2), usually between 0.0 and 100.0.

Damping stretchDamping

Cloth stretch and shear damping (mass/time), mostly between 0.0 and 10.0.


Bending

Angular Limit bendLimit

Cloth crease angular limit (degree), between 0 and 180.

Resistance bendResistance

Cloth angular resistance (mass/length^2/time^2), usually between 0.0 and 100.0.

Damping bendDamping

Cloth angular damping (mass/length^2/time), between 0.0 and 10.0.

Yield bendYield

Cloth angular yield (degree), between 0 and 180.

Plasticity bendPlasticity

Cloth angular plasticity, between 0 and 1.


Surface Pressure surfacePressure

Cloth pressure. Unit in mass/length/time^2.

Describes the force per area over a surface map exercised by a virtual fluid.

Warning

Explicit force, so high values can produce instability.

Viscous Damping viscousDamping

Cloth viscous damping (1/time^2), damping control over the nodes’ group cohesion.

See also

Viscous Damping

Friction friction

Cloth static and dynamic friction, bigger than 0 and usually lower than 1.

See also

Friction

Drag drag

Aerodynamics drag. Shapes with a large apparent cross section exposed to the air flow and with a high form drag coefficient will receive more drag than thinner ones.

Warning

Explicit force, so high values can produce instability.

See also

Aerodynamics

Advanced

The Advanced mode provides an extended interface to the Carbon Cloth’s functionality.

Activation activation

Enable this object. Use 0 to disable, any other value to enable.

Cloth Model clothModel

There are four pre-set material models available:

  • Face-Segment-Crease: The most complete model, with angular, edge and area preservation constraints.
  • Segment-Crease: Faster as it only has edge and angular controls, but has a switch allowing the use of cross edges (this is the model typically used in pre-visualization, for its performance).
  • Lamellar Chainmail: Custom model dedicated to quad meshes that convert into an articulated chainmail.
  • Tailored: This model is an extension of Face-Segment-Crease by introducing the notion of reference panels and anisotropy.

Note

Choose the material model that translates best into how you want your mesh to physically behave. Choosing the model defines how and where the cloth will bend and deform.

Cross Segments crossSegments

Add one additional segment constraint across two faces to make it easier to stiffen the cloth.

Note

This parameter is only accessible when using the Segment-Crease model.


Reference Pose

Animated Geometry geometryAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.

Animated Metrics metricsAnimated

Enable animated reference geometry metrics by evaluating and updating the reference lengths at every frame.

Animated Angles anglesAnimated

Enable animated reference geometry angles by evaluating and updating the reference angles at every frame.

SOP Path refPose

The path to the reference pose geometry. Can be either a Geometry node object or a SOP node.

The reference pose can be animated.

Note

The Carbon Cloth node requires at least a reference pose geometry (or SOP) to be valid.

Primitive Group refGroup

Primitive group of the geometry that determines which primitive set goes into the cloth reference pose shape. The whole geometry is used by default when this is left empty.

Note

Cannot be used in combination with Face Group.

Flat Angle flatAngle

The angle is measured in degrees, therefore the range of this value is 0-180.

When using the *Segment-Crease*, the *Face-Segment-Crease* or the *Lamellar Chain Mail* model: Angular threshold to override the reference geometry crease angles with flat angles. Reference crease angles found below this threshold value will be replaced by flat angles. At a value of 0, none of the existing angles will be overwritten, whereas a value of 180 will force the use of flat angles for the complete cloth.

When using the *Tailored* model: Angular threshold to set the tailored seaming angles to flat angles. Seaming angles found above this threshold value on the start pose geometry will be set to their respective start pose angles. At a value of 0, none of the existing start pose angles will be overwritten, whereas a value of 180 will force the use of flat angles for the complete cloth.

Wrinkles Limit wrinklesLimit

Wrinkles angular limit applied to the wrinkles painted attribute map. The default value is 180 degrees. Using a negative value will reverse the map.

Note

  • The painted attribute map values should be painted at 0 for -wrinklesLimit degrees, 0.5 for 0 degrees and 1 for wrinklesLimit degrees angles.
  • Painted point attribute name: wrinkles

Start Pose

SOP Path startPose

The path to the start pose geometry. Can be either a Geometry node object or a SOP node.

The start pose allows the cloth to start the simulation in a different pose than its reference pose.

Note

  • When no start pose geometry is specified, the reference pose geometry is also used as the start pose.
  • The start pose geometry needs to respect the same topology as the reference pose.

Primitive Group startGroup

Primitive group of the geometry that determines which primitive set goes into the cloth start pose Shape. The whole geometry is used by default when this is left empty.

Goal Pose

If no Reference Pose is set, all Goal Pose parameters are grayed out and cannot be edited.

Animated Goal Pose goalPoseAnimated

Enable animated goal pose geometry by evaluating and updating the position targets at every frame.

SOP Path goalPose

The path to the goal pose geometry. Can be either a Geometry node object or a SOP node.

The goal pose allows the cloth to match the specified pose during the simulation.

The goal pose geometry is usually used animated, or enabled for a short period of time through the Skin strength parameters.

If no SOP Path is set, all Goal Skin parameters are grayed out and cannot be edited.

Note

The goal pose geometry needs to respect the same topology than the one found on the reference pose.

Primitive Group goalGroup

Primitive group of the geometry that determines which primitive set goes into the cloth goal pose shape. The whole geometry is used per default when this is left empty.

Enable goal

Enable/disable the goal posing without having to empty the goal pose SOP path. If disabled, all Goal Skin parameters are grayed out and cannot be edited.


Collision Properties

Face Group groupA

Face group defining the collision geometry.

Note

  • This parameter is optional. If left empty, all faces are used for the collision geometry.
  • Cannot be used in combination with Primitive Group.

Outer Fatness outerFatness

Cloth surface collision fatness, half the thickness of the cloth.

See also

Fatness

Self Collide selfCollide

Enable self-collision for this cloth against itself.


Animated Density densityAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.

Base Parameters

Density densityBase

Cloth density.

Unit in mass/length when using Segment-Crease or the Lamellar Chain Mail model.

Unit in mass/length^2 when using Face-Segment-Crease or the Tailored model.

Painted Attribute Range

Density densityRange

The multiplier of the painted point attribute values that add up to the base parameter.


Animated Surface surfaceAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

  • It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.
  • This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.

Base Parameters

Surface Compression surfaceCompressionBase

Cloth surface compression, must be strictly greater than 0 and usually smaller than 1, but must always be smaller than or equal to extension.

Note

This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.

Surface Extension surfaceExtensionBase

Cloth surface extension, must be strictly greater than 0 and usually greater than or equal to 1, but must always be greater than or equal to compression.

Note

This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.

Surface Pressure surfacePressureBase

Unit in mass/length/time^2.

Describes the force per area over a surface exercised by a virtual fluid.

Warning

Explicit force, so high values can produce instability.

Note

This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.

See also

Surface Pressure

Painted Attribute Range

Surface Compression surfaceCompressionRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

  • This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.
  • Painted point attribute name: faceCompression

Surface Extension surfaceExtensionRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

  • This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.
  • Painted point attribute name: surfaceExtension

Surface Pressure surfacePressureRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

  • This parameter is only accessible when using the Face-Segment-Crease or the Tailored model.
  • Painted point attribute name: surfacePressure

Animated Stretch stretchAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

  • It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.
  • This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.

Base Parameters

Stretch Stiffness stretchStiffnessBase

Cloth stretch stiffness (mass/time^2), usually between 0.0 and 1000.0.

Note

This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.

Stretch Viscosity stretchViscosityBase

Cloth stretch viscosity (mass/time), usually between 0.0 and 10.0.

Note

This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.

Stretch Compression stretchCompressionBase

Cloth stretch compression, must be strictly greater than 0 and usually smaller than 1, but must always be smaller than or equal to extension.

Note

This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.

Stretch Extension stretchExtensionBase

Cloth stretch extension, must be strictly greater than 0 and usually greater than or equal to 1, but must always be greater than or equal to compression.

Note

This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.

Stretch Equilibrium stretchEquilibriumBase

Cloth stretch resting length (equilibrium) as a ratio of the reference length, usually between 0.25 and 1.75.

Use 1 for the default resting length.

Note

This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.

Painted Attribute Range

Stretch Stiffness stretchStiffnessRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

  • This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
  • Painted point attribute name: stretchStiffness

Stretch Viscosity stretchViscosityRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

  • This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
  • Painted point attribute name: stretchViscosity

Stretch Compression stretchCompressionRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

  • This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
  • Painted point attribute name: stretchCompression

Stretch Extension stretchExtensionRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

  • This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
  • Painted point attribute name: stretchExtension

Stretch Equilibrium stretchEquilibriumRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

  • This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
  • Painted point attribute name: stretchEquilibrium

Weft Warp Bias Factors

Stretch Stiffness stretchStiffnessWeft stretchStiffnessWarp stretchStiffnessBias

The weft and warp and bias factors that allow for anisotropy when set to unequal values.

Note

This parameter is only accessible when using the Tailored model.

Stretch Equilibrium stretchEquilibriumWeft stretchEquilibriumWarp stretchEquilibriumBias

The weft and warp and bias factors that allow for anisotropy when set to unequal values.

Note

This parameter is only accessible when using the Tailored model.


Animated Bend bendAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

  • It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.
  • This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.

Base Parameters

Bend Stiffness bendStiffnessBase

Cloth angular stiffness (mass/length^2/time^2), usually between 0.0 and 1000.0.

Note

This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.

Bend Viscosity bendViscosityBase

Cloth angular viscosity (mass/length^2/time), between 0.0 and 10.0.

Note

This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.

Bend Yield bendYieldBase

Cloth angular yield (degree), between 0 and 180.

Note

This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.

Bend Plasticity bendPlasticityBase

Cloth angular plasticity, between 0 and 1.

Note

This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.

Bend Limit bendLimitBase

Cloth crease angular limit (degree), between 0 and 180 degree.

Note

This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.

Painted Attribute Range

Bend Stiffness bendStiffnessRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

  • This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
  • Painted point attribute name: bendStiffness

Bend Viscosity bendViscosityRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

  • This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
  • Painted point attribute name: bendViscosity

Bend Yield bendYieldRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

  • This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
  • Painted point attribute name: bendYield

Bend Plasticity bendPlasticityRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

  • This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
  • Painted point attribute name: bendPlasticity

Bend Limit bendLimitRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

  • This parameter is only accessible when using the Segment-Crease, the Face-Segment-Crease or the Tailored model.
  • Painted point attribute name: bendLimit

Weft Warp Bias Factors

Bend Stiffness bendStiffnessWeft bendStiffnessWarp bendStiffnessBias

The weft and warp and bias factors that allow for anisotropy when set to unequal values.

Note

This parameter is only accessible when using the Tailored model.


Goal Skin

If no Goal Pose SOP Path is set or if Goal Pose is disabled, all Goal Skin parameters are grayed out and cannot be edited.

Animated Goal Skin goalSkinAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.

Goal Skin Velocity Limit goalSkinVelocityLimit

The maximum relative velocity between a simulated and animated node.

Base Parameters

Goal Skin Strength goalSkinStrengthBase

The goal skin maximum strength.

Goal Skin Viscosity goalSkinViscosityBase

The goal skin viscosity to cope with fast moving motions. Unit in 1/time.

Viscous behavior between a node and its animation.

Painted Attribute Range

Goal Skin Strength goalSkinStrengthRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

Painted point attribute name: goalSkinStrength

Goal Skin Viscosity goalSkinViscosityRange

The multiplier of the painted point attribute values that add up to the base parameter.

Lower Threshold

Goal Skin Strength goalSkinLowerThreshold

The strength threshold below which a node is not skin constrained. The value for this attribute ranges from 0 to 1, interpolating between the lowest and the highest possible goal skin strength (taking both the base and the painted parameter into account).

Upper Threshold

Goal Skin Strength goalSkinUpperThreshold

The strength threshold above which a skinned node becomes kinematic and animated. The value for this attribute ranges from 0 to 1, interpolating between the lowest and the highest possible goal skin strength (taking both the base and the painted parameter into account).


Animated Viscous Damping viscousDampingAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.

Base Parameters

Viscous Damping viscousDampingBase

Cloth viscous damping (1/time^2), damping control over the nodes’ group cohesion.

See also

Viscous Damping

Painted Attribute Range

Viscous Damping viscousDampingRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

Painted point attribute name: viscousDamping


Animated Friction materialAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.

Static Friction staticFriction

Cloth’s static friction, a value between 0 and 1 and must be bigger than the dynamic friction.

See also

Friction

Dynamic Friction dynamicFriction

Cloth’s dynamic friction, a value between 0 and 1 and must be smaller than the static friction.

See also

Friction


Animated Aerodynamics aerodynamicsAnimated

Enable animated parameters for this section by evaluating and updating the values at every frame.

Note

It’s good practice to leave this toggled off when not using animated parameters because it impacts performance.

Base Parameters

Form Drag formDragBase

Aerodynamics form drag. Shapes with a large apparent cross section exposed to the air flow and with a high form drag coefficient will receive more drag than thinner ones.

Warning

Explicit force, so high values can produce instability.

See also

Aerodynamics

Skin Drag skinDragBase

Aerodynamics skin drag. Friction of the skin against the air flow. Usually much smaller, and never bigger than form drag.

Warning

Explicit force, so high values can produce instability.

See also

Aerodynamics

Lift liftBase

Aerodynamics lift. Lift force coefficient.

Warning

Explicit force, so high values can produce instability.

See also

Aerodynamics

Painted Attribute Range

Form Drag formDragRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

Painted point attribute name: formDrag

Skin Drag skinDragRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

Painted point attribute name: skinDrag

Lift liftRange

The multiplier of the painted point attribute values that add up to the base parameter.

Note

Painted point attribute name: lift

Parameter File

Use Parameter File fileOverride

Replace parameter values by expressions fetching the values from the loaded parameter file. Parameter values from the exclusion filter are left unchanged.

File Name fileName

Json file path to save this node’s current parameters to, and load the parameter file from.

Save save

Save this node’s current parameters to the specified file.

Load load

Load or reload the specified parameter file. As the overriding expressions always fetch values from the last loaded parameter file, and not from the file itself, use this button to refresh the loaded current parameter file with the values on disk.

Reload Every Time The Node Is Loaded reload

Automatically reload the parameter file when the scene is loaded. If the specified file cannot be found then the overriding expressions will use the values of the last loaded parameter file instead.

Exclusion Filter exclusionFilter

The exclusion filter allows to select which of the parameters are not to be replaced by the overriding expressions, therefore keeping their original values while all other parameters will evaluate with the values set from the last loaded parameter file.

Guide Geometry

Open Edges

Displays the shape edges that are open (edges with a single face attached) or non-manifold (edges with more than two faces attached).

Open Edges colorOpenEdgesr colorOpenEdgesg colorOpenEdgesb

Color used to draw all open edges.

Non Manifold edges colorNonManifoldEdgesr colorNonManifoldEdgesg colorNonManifoldEdgesb

Color used to draw all non-manifold edges.


Angular Quality

Visualize the angular quality of the faces and therefore the suitability of the geometry for cloth simulation.

Excellent Quality colorExcellentQuality2r colorExcellentQuality2g colorExcellentQuality2b

Color used for drawing faces whose angular quality is extremely well suited to cloth simulation.

Good Quality colorGoodQuality2r colorGoodQuality2g colorGoodQuality2b

Color used for drawing faces whose angular quality is well suited to cloth simulation.

Average Quality colorAverageQuality2r colorAverageQuality2g colorAverageQuality2b

Color used for drawing faces whose angular quality is not ideally suited to cloth simulation.

Poor Quality colorPoorQuality2r colorPoorQuality2g colorPoorQuality2b

Color used for drawing faces whose angular quality is not well suited to cloth simulation.


Surface Quality

Visualize the surface consistency and therefore the suitability of the geometry for cloth simulation.

Excellent Quality colorExcellentQualityr colorExcellentQualityg colorExcellentQualityb

Color used for drawing faces of average surface that are extremely well suited to cloth simulation.

Good Quality colorGoodQualityr colorGoodQualityg colorGoodQualityb

Color used for drawing faces of close enough to average surface that are well suited to cloth simulation.

Average Quality colorAverageQualityr colorAverageQualityg colorAverageQualityb

Color used for drawing faces larger or smaller than the average surface that are not ideally suited to cloth simulation.

Poor Quality colorPoorQualityr colorPoorQualityg colorPoorQualityb

Color used for drawing faces extremely larger or smaller than the average surface that are not well suited to cloth simulation


Fatness Check

Visualize the Inter Fatness (the largest allowed self collision fatness set by the topology) in relation to the object’s Fatness.

Good Edges/Fatness colorValidEdgesr colorValidEdgesg colorValidEdgesb

Color used to draw all points with Inter Fatness bigger than the shape’s Fatness. These points will use the given Fatness for self collision.

Bad Compressed Edges colorFatCompressedEdgesr colorCompressedFatEdgesg colorFatCompressedEdgesb

Color used to draw all points with Inter Fatness smaller than the shape’s Fatness but still bigger than half of the shape’s Fatness. These points won’t be able to use the given Fatness for self collision and use the Inter Fatness value instead.

Bad Edges/Fatness colorFatEdgesr colorFatEdgesg colorFatEdgesb

Color used to draw all points with Inter Fatness smaller than half of the shape’s Fatness. These points won’t be able to use the given Fatness for self collision and use the Inter Fatness value instead.


Double Sided

Visualize the geometry with two distinctive colors per triangle side. Use the offset to avoid Z-fighting of the layers, or to visualize the thickness of the cloth.

Front colorFrontr colorFrontg colorFrontb

Color used to draw the front facing side.

Front Offset offsetFront

The offset between the front side and the geometry surface.

Back colorBackr colorBackg colorBackb

Color used to draw the back facing side.

Back Offset offsetBack

The offset between the back side and the geometry surface.


Paint Map

Visualize painted attributes using two base colors and interpolate in between.

Paint Map paintMap

The painted attribute to be displayed.

Zero colorZeror colorZerog colorZerob

Color used to draw a painted value of 0.

One colorOner colorOneg colorOneb

Color used to draw a painted value of 1.


Goal Skin

Visualize the points of the cloth that are fully dynamic, skinned (using a mix of the two others’ color) or kinematic.

Fully Dynamic colorDynamicPointr colorDynamicPointg colorDynamicPointb

Color used to draw all points that won’t be constrained by the Goal Pose.

Kinematic colorKinematicPointr colorKinematicPointg colorKinematicPointb

Color used to draw all points completely constrained by the Goal Pose.

Stress Export

Export Surface Stress surfaceStress

Enable to export surface stress physics attribute.

Note

This parameters is only available when working in Advanced cloth setup mode.

Export Stretch Stress stretchStress

Enable to export stretch stress physics attribute.

Note

This parameters is only available when working in Advanced cloth setup mode.

Export Bend Stress bendStress

Enable to export bend stress physics attribute.

Note

This parameters is only available when working in Advanced cloth setup mode.